London's grown-up games night
Live. Laugh. Play.
Join a growing band of friendly folk enjoying our carefully-curated menu of
board, card, dice, party and social face-to-face games.
Board Game Club's #MannequinChallenge
Oh yes we did... at November's Hasbro Gaming take-over
Board Game Club pops up in various venues, about once a month. We'll be adding 2017 dates very soon...
Join us. Board Game Club is free. Over 18s only.
FOMO? Sign-up now to remedy that.
Thurs 20 April '17
Basement Bar, every Hotel Piccadilly, London
Our next event celebrates the launch of Mojo Nation - a new body celebrating the creativity of the toy and game designer community! Meet some inventors, try out some new stuff, bring along your own creations and indulge in some friendly play testing! We'll also have some of our favourite games on hand too for some silly, sociable fun!
The people behind Board Game Club
Launched in March 2014, Board Game Club is born out of passion for play - bringing people face-to-face to discover the new and rediscover the old.
Toys and games PR, lifelong fan of board, card and dice games. And cocktails.
Toyologist, dad, gamer and journalist. Unashamed fan of board games old and new.
Board Game Club - supporting new games
We work hard to showcase games from the biggest of brands right through to first-time inventors, and everything in-between. Kickstarter successes, brand extensions, TV-tie-ins, licenses, indie euro games... and we can help you make a noise whether through low-key play-testing or big bang launch nights.
Email us and ask how we can help you. We don't bite. We do charge, but not the earth.
Tap into an existing crowd at an established event, make it your own, reap the rewards.
Whether prototype or finished product, tell us about it and we may be able to add your game to our next menu. Friendly gamers, honest feedback and support.
A space all for you and your game. Sponsored cocktails? Branding? PR noise? Trade press exposure? All entirely possible. Talk to us.
What did Esdevium Games think of their total take-over?
"The type of event we wanted to run was a little bit different to the usual Board Game Club set-up, but the team took time to understand what we wanted to achieve and how best to implement it. Playtime’s pre-event promotion was perfect and we soon built up a long list of excited attendees, from industry personnel to games enthusiasts; all of whom made the night a big success. It gave us terrific exposure of our games and useful feedback on both new and existing titles. I cannot thank the team enough for their efforts before, during and after the event."
Marketing Manager, Ben Hogg
What did University Games think of their game launch?
“A fantastic platform to launch the new version of the Pointless game. It was great to see so many fans of the game playing and enjoying the new features. The event brings together a real mix of people who have a genuine interest in playing board games together and encourages everyone to socialise, the very reason we all sit down to play games.”
Sales and Marketing Manager, Sharon Fosbery
What did Cartamundi think of their total take-over?
“Lesley and her team have taken a great initiative, creating a social environment and bringing people together to play games. This truly reflects Cartamundi’s purpose: share the magic of playing together. It was nice to see a mixed crowd of game lovers and network with our partners.”
VP Games Manufacturing Services, Steven Schoenmaekers